![]() ![]() The game would be a simulator, so once the battle starts, the player doesn't control individual units, but rather controls the camera. There would be several heroes (maybe 4 or 5), fighting against waves of enemies starting at roughly 10 units, and then increasing from there. There would be two teams: heroes and hordes. The game would simulate a small-scale battle (by small-scale, I just mean that this wouldn't be like Ultimate Epic Battle Simulator where you are dealing with tens or hundreds of thousands of units. Here's how I would want the game to work: So I wanted to get some input on how much of this could be built from pre-existing code pieces, and how much would have to be done by hand (I am thinking about possibly hiring someone, but I want to try to put together as much of it as I can from pre-existing code, and then hire someone to clean it up and tweak it). I have been trying to watch tutorials and stuff, but I know this definitely isn't something I'm going to be able to do by myself for quite a while. ![]() I have a game concept I would like to pursue, but I wanted to get some input on the feasibility of it and what the best way to pursue it is. To preface, I have no experience with Unity or coding.
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